We've been getting asked this a lot lately so a good opportunity to share the process of getting hands-on with any Smalland testing. There are also some unqiue variations of various insects that will require a little hunting down. Insects in Smalland will all appear at the same size, we don't have different stages of growth in the game, though we do currently have baby spiders (approach with caution, mum is never too far away.). Will there be baby insects and animals and will we also see each stage of insects such as beetles, moths, butterflies etc? Lastly, the wildlife of Smalland will adapt to the seasons, with some creatures being more abundant in one season than another. Weather will change depending on the season too, and in gameplay terms, you'll want to prepare your armour setup accordingly when you set out into the world. The landscape will change to reflect, with the leaves turning from fresh greens to the mellow shades of autumn and disappearing entirely in some cases in the winter. You can expect bright, sunny days in the summer, and gloomy, grey days in the winter. Seasons touch the game world in a number of ways. We're back to dive a little deeper into some of your questions that we've picked up from the community! There's lots of exciting progress being made by the development team and we'll continue to share news and progress on the game as we continue building towards the early access release. You can still climb your way up to the top and establish a base of operations up there, but they feel truly gargantuan now!Ĭoming back down to ground level there's some new scaling work in progress which you can see with one of our ants. One element that has been scaled up significantly are the main trees dotted around Smalland. Nothing is final yet, but here's a work-in-progress look at how the starting area is shaping up. We felt that the sense of scale could be further improved so we've been working to heighten the sense of scale when exploring Smalland. We've always had scale at the forefront of Smalland and everything is built around that. We've also had a lot of great feedback from recent closed playtests, and some of that feedback has been making its way into development. Recently, team Smalland took on a new level designer who has been working hard on the topography of Smalland and how the player is guided through each zone. We wanted to show you a little more of what is going on behind the scenes are we continue development towards the early access release.
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